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Monthly Archives: 一月 2014

#102 How do I convert between Maya’s internal linear unit (‘cm’) and the unit which is represented in the UI?

Below are two procedures that may be used to convert between Maya’s internal unit and the UI unit.
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#105 如何让物体对齐曲线(不使用约束)?

Orthogonal Basis Vectors

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#105 How do I align an object to a curve (without using a constraint)?

Orthogonal Basis Vectors

(Wait! Don’t run away frightened at the prospect of calculus derivatives a la Eric W. Weisstein’s MathWorld. I promise it won’t be nearly so intense.)

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#108 如何找到一条曲线上等分点的位置?

“arcLengthDimension” Node

此处的关键是使用 arcLengthDimension node 来测量沿曲线的距离.

#108 How do I plot equidistant points along a curve?

“arcLengthDimension” Node

The key here is to use an arcLengthDimension node to measure the distance along the curve.

#73 如何得到NURBS curve的长度?

Using ‘arclen’

#73 How do I determine the length of a NURBS curve?

Using ‘arclen’

#58 如何得到NURBS Curve 或 Surface 上有多少个CV点?

得到curve上有多少个CV点:

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#58 How do I determine how many CVs are in a NURBS Curve or Surface?

To determine how many CVs are in a curve:

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#54 如何从ls命令得到“展开”的面点边的列表,而不是默认的“范围”格式?

通常你选了一些component(比如面,点,边)的时候,用ls命令查询时 Maya 是按照 “range” 格式返回的,类似这样 “[start:end]”.

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