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Monthly Archives: 九月 2013

#26 如何在渲染多边形的时候不显示 material/texture 的影响,只显示lighting的效果?

在GDC 2000的Alias|wavefront展台演示 H2O 工具的时候,我演示了 H2O的 “Polygon Apply Color” UI界面,其中包含一个我称为 “Neutral Prelight” 的功能. 下面是他的原理:

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#26 How can I Prelight a polymesh without having its material/texture influence the resulting vertex colouring?

During the H2O presentation on the Alias|wavefront stage at GDC 2000 I demonstrated H2O’s “Polygon Apply Color” panel that includes what I call a “Neutral Prelight” option. Here’s the deal:

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#25 如何用MEL控制时间滑条上的红色竖线关键帧图示显示?

控制是否显示红色竖线( Key Ticks)的命令如下:

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#25 How can I control the display of Key Ticks in the Time Slider via MEL?

The command syntax to control the display of the Key Ticks is as follows:

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#24 如何自动隐藏modelPanel避免视窗刷新来使Simulations加快速度?

首先, 你可以使用Maya内建的”macro”把 layout 设置成 “Single Persp” 模式:

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#24 How can I turn off the main modelling views automatically so Simulations calculate without being slowed by redraws?

First, you can set the layout to the “Single Persp” mode using the built-in “macro”:

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#21 如何让一个按钮 (或者其他 UI control) 在一个layout里居中显示?

要达到这个效果不难, 但是可能比你想当然的程度要复杂一点点.

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#21 How do you center a button (or any other UI control) in a layout?

To do this is not difficult, but arguably it is a bit more work than it could be.

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#20 如何得到NURBS曲面上surface edit points的世界坐标系坐标?

为了得到edit point的 U 和 V 值 . 可以这样:

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#20 How can I determine the world space coordinates of NURBS surface edit points?

Determine the U and V values for the edit point. My attempts to do this yielded the following:

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